Friday, May 1, 2015

Pod Cast, it's useful technology for English learning!

There are a diversity of technologies that contribute to ESL teachers and students for effective teaching and learning!
A Podcast is a digital medium that consists of an episodic series of audio, video, digital radio, PDF, or ePub files subscribed to and downloaded through web syndication or streamed on-line to a computer or mobile device. The word is a neologism and portmanteau derived from "broadcast" and "pod" from the success of the iPod, as audio podcasts are often listened to on portable media players.mp3
    
 I think that English language podcasts are one of excellent ways to learn English efficiently. First of all, students can listen to them anytime anywhere they want! This allows them to save time and money, which is beneficial. Also, with a little dedication, English language podcasts will help learners quickly improve especially their listening skills and proficiency. Podcasts often provide transcripts so learners are able to listen and read at the same time, or look at the transcript if they miss or fail catching some part of the listening.



For example, there is an episode about having a picnic. By listening to the conversation between a man and a woman from the podcast, students will be asked to find the vocabulary related to picnic objects such as picnic blanket, sandwiches, basket, dishes and so on. I will check their answers and provide supplementary explanation some vocabulary and expressions that they might encounter the first time. As a pair activity, they will draw a picture to imaging the circumstance. After the activity, they will be asked to display their pictures and see other groups’ pictures to choose the best one. For the homework to assess their understanding, I will ask them to write the journey related to a picnic they had or they want in the future with using the vocabulary they have learned. I believe that this lesson will help students develop 4 skills effectively and they definitely enjoy learning English with this pod cast!

 This episode of pod cast links is : Having a picnic by ESL Pod

Thursday, April 16, 2015

Use Comic Strips! It's FUN!!

   It was first time to create comic strips on the internet! I strongly believe that this type of tool encourages students to learn a language as well as teachers to prepare for their lessons because it’s fun and even I, as a future teacher, really enjoyed it!!! A comic strip is a sequence of drawings arranged in interrelated panels to display brief humor or form a narrative, often serialized, with text in balloons and captions. (from Wikipedia) 





      For my future class with this tool, I will make students create short conversations including today’s topic, vocabulary, and expressions that they learned. Take my strips for example. My topic is about a restaurant conversation between a server and a customer to teach how to order in a restaurant in America. To be specific, I will show the strip I created first and ask them to read it and think about the topic, who two speakers are in the conversation, and so on. And then I will introduce expressions and explain American culture related to restaurant. After my explanation, I will ask them to create a comic strip in pairs including what they learned to practice. In doing so, they will be able to talk about the context and specific conversation that they would like to and, finally, they will be asked to do role-play based on their strip. I will assess their understanding through their comic strip and role-play at first and then, in the next class, I will give some quiz about a restaurant conversation (filling in blanks) or American culture related to a restaurant (multiple choice). This will lead students not only to acquire a language but also to have a chance to encounter American culture. 


Students demonstrate an understanding of cultural and language patterns and norms in American English, including different regional and social varieties of English.

▶ Link of my comic strip : Soup or salad?


Wednesday, April 15, 2015

It's Easy! Making a digital story as a learning tool

How convenient! Recently, I have tried to make a photo story on the website. Actually, at first, I felt overwhelming before trying it. There are a lot of photo story tools and I chose ‘Animoto’ to create a story because, simply, I liked the name. 

According to Wikipedia, Animoto is a cloud-based video creation service that produces video from photos, video clips, and music into video slideshows. Moreover, this sophisticated tool can be used in education for countless projects and presentations. Students can use the tool to present a concept. A teacher could use the video not only as an introduction to a lesson but also as the tool to teach a concept or the tool itself to other educators. I think this tool is very elaborate but user-friendly. It takes minutes to create the video. I just simply add pictures, text, and the music. That’s all!




In my future class, I will definitely introduce students this nice tool. As I crated, I will assign some contexts to students and ask them to create a short clip related to the topic. For example, if a student is assigned a travel agency, the student might create a clip to introduce some places for vacation or to introduce a travel schedule targeting clients or tour members. In my video, I introduced my school with some features targeting new students. Finally, they will be asked to present their video with explaining details such as target audiences, reasons, purpose, and so on. Also they will submit an essay to write the information of one peer’s presentation clearly. Through these two outputs, I can assess how appropriate they produce and convey the information based on the assigned topic as well as their clear understanding about their peer’s presentation.  


Performance indicator – ESL.E.2-4.1.1.7:
   Students present information clearly in a variety of oral and written forms for different    audiences and purposes related to all academic content areas.

▶ Link of my photo story : My School, My UB




Monday, April 13, 2015

When TED: Technology, Entertainment and Design meets Education!

  TED-Ed provides creating lessons worth sharing. Within TED-Ed’s growing library of lessons, we might encounter carefully curated educational videos, many of which represent collaborations between talented educators and animators nominated through the TED-Ed platform. This platform also allows users to take any useful educational video, not just TED’s, and easily create a customized lesson around the video. Users can then distribute TED-Ed lessons, publicly or privately, and track their impact on the world, a class, or an individual student. TED-Ed lesson can be created by any website visitor, and involves adding questions, discussion topics and other supplementary materials to any educational video on YouTube. These lessons are used regularly in classrooms and homes to introduce new topics to learners in an exciting, curiosity-inspiring way.

  The lesson I created is to introduce the tips of healthy life. This includes 2 multiple choices and 1 discussion question.

The objectives are:
1. Student will be able to find main 7 tips to keep healthy life by watching the video several times.
2. Student will be able to grasp the details of each tip from the video.
3. Student will be able to give an opinion about the most important tip with reasons as a group activity.
4. Student will be able to summarize the content of video and present the group discussion.

The class goes like:
With this lesson, I will start the class by asking the question like what the healthy life looks like to warm up. Students already watched the video with answering questions before coming to the class, so I will have them talk about main tips and details which they found to review the video. And then I will go through the questions with answers and make students share their ideas of the discussion question in a group. Finally, they will be asked to summarize the content and make a chart or table to determine the ranking about the tips in order importance from their opinions. I think that, while engaging in this group activity, students will be able to listen, take turns speaking, and learn from others' ideas.

The assessment will be:
Also, to assess their learning, I will make each group have an oral presentation to summarize what they learned from the video and report the result they got through the discussion with the chart(or the table) that they created.


My lesson in TedEd: Tips for starting a healthy lifestyle


※ Resources : http://ed.ted.com/about

Friday, April 10, 2015

Flip Your Classroom!

Flipping the classroom is interesting. While I attended the TESOL convention 2015 in Toronto, a woman, who stayed in a same accommodation, told me about flipping the classroom and that she attended the presentations focused on this topic. Although I did not have a chance to listen to the presentation about flipping the classroom, these two articles reminded me of having short talk with her. The flipped classroom is a reversal of traditional teaching where students gain first exposure to new material outside of class, usually via reading or lecture videos, and then class time is used to do the harder work of assimilation that knowledge through strategies such as problem-solving, discussion or debates. In my understanding, this has a kind of 3 steps like working at home, working in class and working after class, and, in addition, this type of learning allows students to have better comprehension of the material, interact with instructor and peers more, and develop the critical thinking skill as a natural part of the learning process. From these two articles, I learned that the technology with various online tools is the decisive and indispensable factor to facilitate the flipped classroom. Moreover I think that this strategy is not only an extension of learning, but also a way of developing a high quality of lesson so teachers will not be able to overlook acquiring the new technology to educate students effectively. 


Flipped Learning Cycle



※ References: 

Monday, March 30, 2015

Serious Games as language learning

   According to Wikipedia, serious games are simulations of real-world events or processes designed for the purpose of solving a problem. Although serious games can be entertaining, their main purpose is to train or educate users, though it may have other purposes, such as marketing or advertisement. Serious game will sometimes deliberately sacrifice fun and entertainment in order to achieve a desired progress by the player. Serious games are not a game genre but a category of games with different purposes. Serious games are primarily focused on an audience outside of primary or secondary education. The game that I chose is ‘The Garbage Dreams Game’ which goes inside the world of Egypt’s Zaballeen(“garbage people”). This game invites players to take on the role of the Zaballeen, who impressively recycle 80% of the trash they collect. At beginning it starts with one neighborhood, one factory, and one hungry goat. Game users have 8 months to build their recycling empire and get Cairo’s total recycling as high as they can. The users have to put any garbage they can recycle into the correct processor by clicking and dragging. Send the rest to the landfill within limited time.


   I played three times to make the cities in Egypt clean by sorting the recycling items! Also I have learned a lot such as we cannot put coffee paper cups in paper recycling. I think this game is very educational as well as authentic and I would definitely choose it as a learning tool out of the classroom. This is because the game would allow students not only to get new information but also be exposed to different people in the world and the many different ways that they live. Moreover, considering language learning, they may have many chances to be exposed to the vocabulary or phrases related to recycling while doing the game. One more interesting thing is that, although it is not focused on language learning, students might have a chance to study management because they have to manage money that they earn from recycling and time to conduct the game more successfully. 
 In my lesson, I will introduce today's topic(recycling) to students and hand out KWLS chart in pairs so that each pair can writes down what they already know, what they want to know before conducting the activity with the serious game. And then I will provide some news or articles related to the topic before students play the game. This will lead students to think about the topic but, I won't take time too much for this reading part because they might get bored. After talking about what they have read, I will group them in pairs to participate in the game. Finally, students will have time to write the rest of KWLS chart and two pairs will be a group to share their ideas. 
 To assess what they learned, I will use two task types which are problem solving and telling a story. After sharing their ideas with the chart, each group would be asked to have a presentation to summarize their ideas and this can be a way to assess their understanding by listening to their oral production. Or, teachers can ask students to write their thought about recycling and then collect their writing to assess.




Performance Indicator - ESL.I.5-8.1.1.16:
Students apply learning strategies to acquire information and make texts comprehensible and meaningful.

Saturday, March 21, 2015

A Game in ESL Class

     I would like to introduce a game as a tool of ESL class. Pollekes Blue Room Escape is a click type room escape game created by Ruud for EscapeGames24. In this game, I was locked in a blue room and tried to escape the blue room by finding and using items. There were three spaces such as a living room with a sink, a front entrance and a computer room and I had to solve puzzles to escape. While playing the game, the game provided some instructions or hints. I played twice because the first time, it took long time and actually, I could not complete the task. So, I checked the walkthroughs before doing it the second time. 
  If I use this game in the class, I will teach some vocabulary provided by the game like a balloon, a fishnet, and so on and definitely it will be a good way for a speaking group work(three or four members).  Through this game, students would be able to be exposed to various vocabulary and some instructions from the game. Before starting the game, I will set the context to warm up the activity and introduce some vocabulary they might not be familiar. Also, I will provide a sheet of walkthroughs with a couple of sentences for the beginning part and have students complete their own walkthroughs with their members. This will allow students to practice speaking and writing to solve the task. During the game, I will walk around and monitor their performance to check their understanding and how they are doing the task. To motivate their participation more spontaneously, I will provide some rewards to the winner who escapes the room the first or I will limit the time to escape the room. After they finish the game, I will give the walkthroughs to compare their own walkthroughs and collect their walkthroughs to assess their performance. Also I can use walkthroughs as an assessment like filling in the blanks to check their learning.

Performance Indicator - ESL.E.2-4.4.1.8:
Students negotiate and manage interactions to accomplish social and classroom tasks.

Try this game! -> Polleke's Blue Room





Thursday, March 12, 2015

Try a game as a language learning activity!

   I believe that using games a great activity for students to learn a second language because it is easy to motivate student to get involved in the activity and, finally, they encounter the lesson which a teacher would like to teach.
For example, Phantasy Quest1 was interesting! Although I complete the tasks a little, I was able to see various vocabulary with having fun! Phantasy Quest 1 is a point and click type adventure game, where you awaken to find yourself alone on a beach. Nearby is the wreck of your ship. All I need to do is that using the mouse and clicking anywhere on the game screen. Some things I can activate simply by clicking on them, while others I may have to use an item that you have collected in your inventory. From this game, teachers might pick and teach some vocabulary or make students the sentences popped up and check the walkthroughs. To complete each tasks, students have to read the sentences so I believe that this is a good way for students to be exposed to new words or sentences. Also, by making this game as a pair work, they can negotiate and talk about the tasks which would lead them to practice the speaking skill.

    Also, the name of another game I played is ‘Juiceand Fruit’ and I played the game three times. At the beginning I could not connect to language learning, however, as time goes by, I recognize the vocabulary related to a serving beverage store. So this game is to show the skills as a juice maker and serve the beverages requested by customers within a limited time. If a user achieves the specific score, the number of customer is raised. I can choose some vocabulary related to such as a type of glass, fruit flavor, various straws, strip pattern, and so on. For the teacher’s role, we can guide or give more specific instructions when teachers encounter students who are in stuck by monitoring their performance. Above all, this game is very simple and addictive so I think that students probably enjoy this game to win the higher score. And before starting this game, I can encourage students to play this game with the competition. So the student who gets the highest score will get the juice as a reward. I will definitely use a walk through for the game because it can be helpful for students to learn the game. With a walk through, I can make them guess the walk through first and then provide the answers. Also, the images from the games are very helpful and simple for students to remember the vocabulary. To assess students, I can make some pop quiz of vocabulary like filling in the blanks to check their understanding or make them engage in a cooperative activity as a writing activity to create the instructions how to play the game. One more thing as an assessment, I can provide the images of each vocabulary and play the role as a customer to make the student pick the right image from my beverage requests. 

Performance Indicator - ESL.E. PK-1.4.1.8:
Students negotiate and manage interactions to accomplish social and classroom tasks.


Game Link: Juiceand Fruit


Do you know Gamification?

Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and increase users' self contributions.
Gamification has been studied and applied in several domains, with some of the main purposes being to engage, teach in classrooms, entertain, measure, and to improve the perceived ease of use of information systems. A review of research on gamification shows that a majority of studies on gamification find positive effects from gamification. Gamification inspires students to develop competencies and skills as they focus on the activities of the game. And the game mechanics encourage students to compete against themselves, looking to reach a personal best or to satisfy their own learning goals. By participating in these types of activities, students acquire information and hone abilities while achieving interim goals that provide a clear sense of progress, rather than simply focusing on completing the course. Game mechanics reinforce the fact that failure indicates that more work is needed to master the skill or knowledge at hand.
According to Tom Chatfield, In terms of education, perhaps most obviously of all, we can transform how we engage people. We can offer people the grand continuity of experience and personal investment. We can break things down into highly calibrated small tasks. We can use calculated randomness. We can reward effort consistently as everything fields together. And we can use the kind of group behaviorsthat we see evolving when people are at play together, these really quite unprecedentedly complexcooperative mechanisms. He provides a video game called EverQuest(Killing dragons) as an example to support the importance of Gamification. This is a player-developed,self-enforcing, voluntary currency, and it's incredibly sophisticated player behavior. Also he emphasized that ‘engagement’ can be transformed by the psychological and the neurological lessons we can learn from watching people that are playing games. But it's also about collective engagement and about the unprecedented laboratory for observing what makes people tick and work and play and engage on a grand scale in games.

To use games in an L2 class, we need to consider 3 elements: commercial and educational games, to play or to design, and integration. Classroom activities using commercial games might include analysis of the game play experience targeting specific vocabulary, language functions, or cultural themes. For example, learners could be directed to keep a game journal in which they are asked to record relevant information such as characters, setting, language, and/ or reflect on their in-game choices. This experience then serves as background knowledge for other classroom activities such as speaking tasks or writing assignments. By creating goals, narratives, and content, learners must engage in the language at a level beyond that of playing the game Integration can include, for example, the use of game content as pre-writing content for a writing task or as an impetus for a classroom debate. In addition, a design task might take the place of a more traditional writing task, following the same multi-draft process to teaching writing skills and strategies.







※ References:

Monday, March 9, 2015

Twitter as an educational tool

It was a great opportunity to learn various technologies which might play a significant role in teaching including Twitter! Also by reading two articles, I have learn more details to use Twitter in quality. One of two articles I chose introduces the uses of the popular micro-blogging tool in the instructional setting.  Since that brief posting, the writer has come across a lot of articles containing examples and suggestions for using Twitter in instructional applications. While there’s still going to be some overlap in the concepts presented in these articles, they clearly meet the goal of providing a thorough set of ideas and examples for leveraging Twitter in the educational process. Also the writer provided “6 Examples” from last June’s post to review to learn more and plan your approach to using Twitter in (and out of) the classroom.
Another article is about a steady stream of educational Twitter use. It makes sense: Twitter is free, easy to use, and most high school students are already on it. The writer mentioned some examples of Twitter functions which might be effective and authentic: Hold Tweet Chats and Conversations, Elicit Peer Feedback in Real Time, Have Students Tweet in Character, Involve the Community, Follow News and Issues, and Encourage Group Work

I agree with two articles and Twitter is one of the most powerful mediation tool in our society and education as well. This is because that twitter is an excellent mediator for students to access learning with various ways available such as enhancing the classroom network and communication, instant feedback between a teacher and students, positive washback and so on. Thus, I strongly believe that Twitter is greatly helpful for teachers to develop their professional. 


※ Article:


Twitterchat, How COOOOOL!

 It was an interesting and great opportunity to participate in Twitterchat! I have attended Breakfast 530 and we shared about "What are you doing to keep spirits up during testing with an increase in tension & anxiety?"




The Breakfast Club is not about 1 person or group of people, but about the power of the community. Each time a new participant joins the chat we become a stronger, more connected community and can provide each other even greater value as part of a dynamic PLN. Founded in July, 2014 by Scott Capro,  BFC’s goal is to ensure that every educator who has an interest is supported in building their PLN, and that everyone who joins our chat knows the power of sharing their voice. We believe through elevating these voices and joining together as a community education can become truly transformative. With the help of the phenomenal #BFC530 community, Jessica manages the behind-the-scenes work of setting up topics and moderators each week. She loves to support all educators, regardless of position, tech skill or comfort level so they can be empowered to take their practice to the next level through global discussions, reflections, and connections rooted in interests and edu-passions.


This enables me and teachers to share the ideas and get some ideas. And I think this can inspire teachers with various topics and apply to their lessons and curriculum design. So I would take a look other communities and might have a chance to participate in the chatting!

Thursday, February 26, 2015

Explore ePals!

I would like to say that ePals connects students to amazing learning experiences
ePals enriches K-12 learning in the classroom and at home with innovative web-based tools and the highest standard of children’s stories, games and digital media on the Web.

Teachers use the free ePals Global Classroom to create real world, culturally- enriching learning experiences for their students. With ePals classroom matching, a high school class studying Chinese can connect with a class studying English in China, or the classes can work on a special project together.


There are some projects from ePals. One of them is Class in Vermont, USA Seeks Cultural Exchange for The Way We Are PowerPoint Project.
To be specific, they are currently studying culture, focusing on ancient India, Greece, Rome, Egypt, Mesopotamia, and China. The teacher would be interested in having the students communicate with other class to learn about the modern day culture as well as share theirs.

Also another one I was impressed is World War II on the Home Front: Civic Responsibility--Smithsonian in Your Classroom. In this lesson, students learn about life in a time of national emergency by examining five full-page reproductions of posters, each of which urges civilians to take some kind of voluntary action to buy savings bonds, to plant vegetable gardens, to conserve materials, to give their all at the factory. The class considers the meaning of citizenship by focusing on an essential question”: How does volunteering demonstrate civic responsibility?
The lesson is part of a unit created by the Comprehensive Social Studies Assessment Project of the Council of Chief State School Officers titled “Liberty and Citizenship.


Using the ePals/National Geographic Project, The Way We Are, students engage in a collaborative learning experience. Through email exchanges, students learn about the daily lives and culture of students in another region of the world. After exchanging four emails with a partner class, students work in groups to make a PowerPoint presentation showing the similarities and differences they have discovered and highlighting a selection of their ePals letters that they particularly liked. Moreover, ePals includes a diversity of programs like writing center and science center, which is almost a real school!



Through ePal, I will be able to utilize authentic resources provided by different centers. For example, I can introduce my students various thoughts from Global Citizens and make them read some articles so that my students would be exposed to global people and cultures! 


Explore ePals! Click this-> ePals

Wednesday, February 25, 2015

Let’s get involved in Social Networking!

Let’s get involved in Social Networking!



Let me introduce Classroom 2.0

This social network is great for people who are interested in social media and participative technologies in the classroom. I can participate in the great discussions here, to receive event notifications, and to find and connect with colleagues around the world. They provide various functions such as search engine, resources, and sharing information! 

Now visit the website! Click this -> CLASSROOM 2.0



Enjoy the privileges from Network!

Enjoy the privileges from Network! 

It is evident that in our current society network has a tremendous importance in our education. Some people side with that there is low correlation between network and education while others do not. I however, believe that network is playing a significant role in our education and will become a more powerful mean in the future.

Firstly, a learner is like a tourist. This is because we can see and learn the world through network. Network has become part of our life. It is true and, personally,, I always carry the network like my backpack to go to school every day. According to George Siemens for the video that I have watched, We have a technology available. Through social software, we are able to connect individuals around world. Like his mention and examples that he can connect to someone in Australia or Canada, our connection individually as well as collectively is broader and allows us to embrace the diversity. I think that our education should not overlook this flow in our current society and take advantage of this, because learning is also the important part of our life!

Secondly, a learner is like a cell of a human body because learners consistently need nutrition to grow. To be specific, the writer mentioned that “Nurturing and maintaining connections is needed to facilitate continual learning. I agree with this and network is one of the most powerful tools to facilitate this and I admit, therefore, network is important to forward the content.

Personally, it was the first time to encounter 'Connectivism' theoretically. Learning is not individual activity anymore and it is obvious that we are able to access to various knowledge on line around the world. This article and video motivate me to utilize Connectivism in my teaching in the future.


Article: Connectivism: A Learning Theory for theDigital Age, George Siemens
Video : The Network is the Learning,George Siemens






Friday, February 20, 2015

DIIGO and Pinterest

  DIIGO and Pinterest are interesting and useful tools for teaching. I think that both of them provide various functions and even their looking is sophisticating and fabulous! To compare those two programs, I would like to emphasize each of main fancy.
  First of all, DIIGO is one of the most powerful research tools as a knowledge-sharing community. When I encountered DIIGO at the first time, I liked the term ‘my library’ because it seems to be a personal knowledge management with multi tools. The function I was impressed from the website is that I can use multiple tags with highlights(annotation tools) and people can post comments to share ideas like a blog. Moreover, it provides a messenger program so I can manage my network with following others and send a message to people who I follow. Handling all functions such as posting the article managing multi tags and organizing information was easy.
  On the other hand, Pinterest is also a great online program which is a visual discovery tool that we can use to find ideas for all projects and interests. Personally, Pinterest is more focused on visual aspect and the interface of Pinterest is more user-friendly than DIIGO. At first, I can set my various interests and Pinterest provides some recommends related to my interests. Like DIIGO, I can organize the articles and information easily with pins. Also, with one mouse click, I can follow other’s board or articles!

  I am glad to know these programs and, obviously, would like to keep utilizing these fantastic online tools for my teaching. This is because these tools are able to motivate learners to get involved in studying with various ways. Therefore, by using these tools, I will be able to not only help my students, but also develop my teaching career. 



Thursday, February 12, 2015

Are you in Social Media?

Video clip -> SocialMedia Revolution 2011





I expected that a large number of people involved in social media such as Face book, Google, etc. However, according to this video, it is quite REVOLUTION!!! 


More than 90% of marketers use social media, which means many people are exposed to social media! Social media is powerful tools that allow people to create, share or exchange information, ideas, pictures and videos in virtual communities and networks. Furthermore, social media depend on mobile and web-based technologies to create highly interactive platforms through which individuals and communities share, co-create, discuss, and modify user-generated content. They introduce substantial and pervasive changes to communication between businesses,organizations, communities, and individuals. 


For instance, looking back on my daily life, I always carry and pay  attention to an iphone in my hand, texting about my concerns or interests of everyday and sharing it with others. There are a bunch of apps I can enjoy and sometimes, I post dinner food on the plate in the nice restaurant. It seems to be that I cannot live without my electronic device. My opinion from this clip is that our life styles have been changing, so our education may reflect this major society issue!  







Wednesday, February 11, 2015

Future Learning in Our World!






We have to consider the NEXT GENERATION who is the FUTURE!  To arm it with the relevant, timeless skills for our rapidly changing world, we need to revolutionize what it means to learn.
This clip shows about how technology plays a significant role in education. In this video, some educators mentions the function of technology like computer in our learning. They are redefining how we engage young minds for a creatively and technologically-advanced future. For example, one thing I was impressed is that, according to Seth Weinberger, we need to connect a computer to classroom itself. The goal of this is that  teachers do more higher order things and let the computers do more basic thing like all the practice. 
Through watching this clip, I think that technology can teach us many great things and this will definitely influence on our learning environment as well as life styles.
  







Wednesday, February 4, 2015

BLOG, Does it work? YES!

BLOG, Does it work? YES!

   A tool is very important when we learn English. This is one of the important motivations for ESL learners to get involved in the language. In particular, a blog is a fantastic tool to lead learners to study English in various ways as well as teachers to develop their professional with useful resources.
   Firstly, blogs have an easy access to studying English. Blogs can be run by one person or by a group of people who are invited to participate, and visitors can leave comments, thus creating a real space for discussion and collaboration. Blogs are archived, and access to these records of postings allows for consultation and research. Moreover, blogs provide links to other blogs, useful sites, photographs, images, audio and video. Educators from all over the world are taking advantage of this versatile tool to provide their students with the opportunity to communicate in meaningful interactive situations with teachers and other students of the language from all over the planet.
   Also, teachers can make full use of blogs for themselves. Blogging can give teachers valuable feedback one anther. As they gain feedback from a readership, they gain a sense of peer review, sometimes challenging and refuting their ideas such as tricky to handle, but be open minded and you will learn a lot from constructive criticism or affirming what you already believe to be true. some feedback from readers adds further value to their blog post, and it's there for all to read. Affirmation of their own beliefs can be a powerful enabler for them as a professional practitioner.


Performance Indicator - ESL.I.5-8.1.1.1:
Students identify and use reading and listening strategies to make text comprehensible and meaningful.


Students develop and present clear interpretations, analyses, and evaluations of issues, ideas, texts, and experiences; justify and explain the rationale for positions, using persuasive language, tone, evidence, and well-developed arguments.